"THE OTHER"
CHITAURI CAPTAIN
Affiliations: Solo D10, Buddy D6, Team D8
Distinctions: Chitauri Supremacist; Fanatic; Supremely Loyal to Thanos
CHITAURI LEADER
Cybernetic Senses D8, Rifle of Office D8, Superhuman Durability D10, Superhuman Strength D10
SFX: Focus. If your dice pool includes a CHITAURI LEADER power die, you can replace two dice of equal size with one stepped-up die.
SFX: Pain Touch. Add D6 to your Action pool and step up your effect die when using your SUPERHUMAN STRENGTH to inflict Physical Stress on an opponent.
Voice of Authority: When issuing orders to someone under your command, you may spend D6 from the Doom Pool to recover their Emotional or Mental Stress OR if they are a mob, you may recover one TEAM die instead.
Limit: Mercurial Temperament: Step up Emotional Stress from taunts or insults to add D6 to the Doom Pool OR step up the lowest die in the Doom Pool.
MIND-GEM STAFF
Godlike Mind Control D12, Godlike Psychic Resistance D12, Telekinetic Blast D10
SFX: Area Attack. When using TELEKINETIC BLAST, you may target multiple opponents. For each additional target, add D6 to your Action Pool and keep an extra effect die.
SFX: Psychic Shield. Spend Doom die to ignore stress, trauma, or complications from psychic attacks. Limit: Gear. Shutdown MIND-GEM STAFF to add D6 to the Doom Pool OR step up lowest die in the Doom Pool.
Specialties: Business Expert D8, Combat Expert D8, Menace Master D10, Psych Expert D8, Tech Expert D8
DESIGN NOTES
As with the Chitauri goons, I had to be a little creative in creating him. I blended aspects of both the Kree and the Skrulls. (Important since the MCU Chitauri lack the Skrulls' shapeshifting ability.) I then layered most of the Commander template from the Annihilation event to finish him up.
POSTSCRIPT
I'd forgotten that my Event called for The Other to have in his possession the Mind-Gem Staff. I based it on the Marvel Plot Points Write-Up Here. I slightly tweaked it to fit its narrative use in the film and to slightly weaken its impact in the particular Scene. 'Nuff Said!

No comments:
Post a Comment