Saturday, July 26, 2025

IRON LAD (Marvel-M6311)

 

IRON LAD
(Secret Identity: Nathaniel Richards)

Affiliations: Solo D8, Buddy D6, Team D10
Distinctions: Boy Who Would Be Kang; Future Tech; Natural Leader


NEUROKINETIC ARMOR

Cybernetic Senses D8, Superhuman Durability D10, Superhuman Strength D10, Supersonic Flight D10

SFX: Boost. Shutdown the highest-rated NEUROKINETIC ARMOR or WEAPONS SYSTEMS power to step up another power. Spend 1 PP to recover that power.

SFX: Energy Absorbers. On a successful Reaction against an energy-based attack action, convert your opponent’s effect die into a NEUROKINETIC ARMOR or WEAPONS SYSTEMS stunt or step up a WEAPON SYSTEMS power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX instead.

Limit: Power Surge. Shutdown any NEUROKINETIC ARMOR power to earn 1 PP. Spend 1 PP or participate in a Transition Scene to recover it.


WEAPONS SYSTEMS

Energy Blast D8, Magnetic Control D8, Teleport D10

SFX: Area Attack. Can target multiple opponents. For each additional target add a D6 to your Action Pool and keep an additional effect die.

SFX: Overcharge. Step up or double any WEAPONS SYSTEMS power for one action or spend 1 PP to do both. Then step back that power. Spend 1 PP to recover it.

Limit: Temporal Circuits: TELEPORT is only usable to travel through time. Spend 1 PP to activate it.

Limit: Timeline Disruption: Activate and earn 1 PP. Count 1’s and 2’s as generating opportunities for the rest of the Scene, but only 1’s are excluded from being used for totals or effect dice.


Specialties: Cosmic Expert D8, Psych Expert D8, Science Expert D8, Tech Expert D8



DESIGN NOTES

Iron Lad can be found in the Civil Events supplement for the Young Avengers / Runaways. It's pretty much a straightforward conversion from Watcher to Hero datafile. 'Nuff Said!


Monday, July 7, 2025

Design Note: Marvel Sliding Timescale

 


Let me say something about the Marvel Sliding Timescale that I'll be using in my Marvel Penultimate continuity. It's based on an off-hand comment Stan Lee made when asked about the apparent contradiction of elapsed time in the real world versus apparent time in the comics. He suggested that there should be a 3:1 ratio of the real world : the fictional time. 

This seemed to me to be a great idea. My Penultimate continuity is about roughly following the Marvel storyline, but updating it to be more contemporaneous with our current experience. (Somewhat like the Marvel Ultimate reality, but with less wholesale reinvention of characters and storylines.)

To construct the timescale, I synchronized the publication of MHRP with the contemporaneous dates for the actual comics. Thus, the MHRP publication date of April 2014 coincided with the dates for comic titles from April to June 2014. And then I just worked back until I arrived at the date for the start of the Marvel Silver Age with Fantastic Four 1 1 in August 1961. Fortuitously, that made it neatly January 1995, which then corresponded to Marvel comic dates of July to September 1961.

You can certainly apply this method forward or backward in time as needed. Though dates in the past rooted in specific dates may require a real date instead. But only if narratively necessary. (Captain America being a WWII character is an example. It is inconceivable for him to be anything else otherwise.)

That's my idea. For what it's worth. Enjoy!

JOHN CARTER (Marvel-M616)

 

JOHN CARTER OF MARS
(No Dual Identity)

Affiliation: Solo D6, Buddy D8, Team D10
Distinctions: Confederate Cavalryman; Dotar Sojat; Reincarnated

PRINCE OF HELIUM
Leaping D6, Superhuman Reflexes D10, Superhuman Strength D10, Telepathy D6, Teleport D12, Weapon D6
SFX: Area Attack: May target multiple opponents. For each additional target, add D6 to your Action Pool and keep an additional effect die.
SFX: Extra Effort. Spend 1 PP to step up LEAPING for one action.
SFX: Versatile. Split SUPERHUMAN REFLEXES or SUPERHUMAN STRENGTH into 2D8 OR 3D6.
Limit: Alien on Mars. Shutdown PRINCE OF HELIUM power set when he is removed from Mars to earn 1 PP. Restore him to the planet to recover it.
Limit: Exhausted. Shutdown any PRINCE OF HELIUM power to earn 1 PP. Activate an opportunity OR participate in a Transition Scene to recover it.
Limit: Interplanetary Travel. TELEPORT may only be used across interplanetary distances. But only during a Transition Scene.

Specialties: Acrobatic Expert D8, Combat Master D10, Cosmic Expert D8


DESIGN NOTES
On Earth, John Carter is a remarkable (but not superhuman) character. It is on Mars with its weaker gravity that he becomes superheroic. Like Conan, he is normally mostly peak-human in ability. He has picked up some Martian abilities from his time assimilating to Martian culture.

'Nuff Said!

CONAN (Marvel-M616)

 

CONAN THE BARBARIAN
(No Dual Identity)

Affiliations: Solo D10, Buddy D8, Team D6
Distinctions: By Crom!; Mighty-Thewed; Noble Savage

CIMMERIAN HERO
Enhanced Durability D8, Enhanced Reflexes D8, Enhanced Senses D8, Enhanced Strength D8, Weapon D6
SFX: Area Attack. May target multiple opponents. For each additional target, add D6 to your action pool and keep an additional effect die.
SFX: Focus. If your dice pool includes a CIMMERIAN HERO power die, you may replace two dice of equal size with one stepped-up die.
SFX: Second Wind. Before you make an action including a CIMMERIAN HERO power, you may move your Physical Stress to the doom pool and then step up that power.
SFX: Unleashed. Step up or double any CIMMERIAN HERO power die for one action. If the action fails, add die to the Doom Pool equal to the normal die rating of that power.
Limit: Exhausted. Shutdown a CIMMERIAN HERO power to earn 1 PP. Recover it by activating an opportunity OR during a transition scene.

Specialties: Combat Master D10, Covert Expert D8, Menace Expert D8


DESIGN NOTES
Marvel created a number of series based on popular pulp titles from yesteryear. In creating Conan, I leaned on the fact that he was in peak-human condition and highly skilled as a hand-to-hand warrior. Solid build, nothing too flashy!

'Nuff Said!