Monday, July 7, 2025

JOHN CARTER (Marvel-M616)

 

JOHN CARTER OF MARS
(No Dual Identity)

Affiliation: Solo D6, Buddy D8, Team D10
Distinctions: Confederate Cavalryman; Dotar Sojat; Reincarnated

PRINCE OF HELIUM
Leaping D6, Superhuman Reflexes D10, Superhuman Strength D10, Telepathy D6, Teleport D12, Weapon D6
SFX: Area Attack: May target multiple opponents. For each additional target, add D6 to your Action Pool and keep an additional effect die.
SFX: Extra Effort. Spend 1 PP to step up LEAPING for one action.
SFX: Versatile. Split SUPERHUMAN REFLEXES or SUPERHUMAN STRENGTH into 2D8 OR 3D6.
Limit: Alien on Mars. Shutdown PRINCE OF HELIUM power set when he is removed from Mars to earn 1 PP. Restore him to the planet to recover it.
Limit: Exhausted. Shutdown any PRINCE OF HELIUM power to earn 1 PP. Activate an opportunity OR participate in a Transition Scene to recover it.
Limit: Interplanetary Travel. TELEPORT may only be used across interplanetary distances. But only during a Transition Scene.

Specialties: Acrobatic Expert D8, Combat Master D10, Cosmic Expert D8


DESIGN NOTES
On Earth, John Carter is a remarkable (but not superhuman) character. It is on Mars with its weaker gravity that he becomes superheroic. Like Conan, he is normally mostly peak-human in ability. He has picked up some Martian abilities from his time assimilating to Martian culture.

'Nuff Said!

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